A Multi-Session Evaluation of a Haptic Device in Normal and Critical Conditions: a Mars Analog Mission.

Authors

  • Julie Manon Université Catholique de Louvain.
  • Jean Vanderdonckt Université Catholique de Louvain.
  • Michael Saint Guillain Université Catholique de Louvain.
  • Vladimir Pletser European Space Agency.
  • Cyril Wain Mission Analog Research Simulation (M.A.R.S. UCLouvain).
  • Jean Jacobs Mission Analog Research Simulation (M.A.R.S. UCLouvain).
  • Audrey Comein Mission Analog Research Simulation (M.A.R.S. UCLouvain).
  • Sirga Drouet Mission Analog Research Simulation (M.A.R.S. UCLouvain).
  • Julien Meert Mission Analog Research Simulation (M.A.R.S. UCLouvain).
  • Ignacio Sanchez Casla Mission Analog Research Simulation (M.A.R.S. UCLouvain).
  • Olivier Cartiaux ECAMBrussels Engineering School.
  • Olivier Cornu Université Catholique de Louvain.

DOI:

https://doi.org/10.9781/ijimai.2025.04.001

Keywords:

Context of Use, Haptic Device, Multi-Session, User Experience, UEQ+
Supporting Agencies
The authors would like to deeply thank the Mars Society, Dr. Shannon Rupert and the Mission Support staff to welcome the crew in the MDRS (Utah desert) for the opportunity to execute this research simulation in a Mars analogue environment. We also want to thank Dr. Kouamé Jean-Eric Kouassi for his PhD thesis about the creation of the new EZExFix, Pr. Benoît Lengelé and Pr. Catherine Behets for their day-to-day support in the realization of our multiple projects, and Lies Fievé and Christine de Ville de Goyet for their help to create artificial broken legs. This work was supported by a F.S.R. Fund («Fonds Spéciaux de Recherche», Belgium, Ref. ADi/16568.2021) and a «Student Angel Fund» (Ref. 304907648 val-31.05.), both granted by M.A.R.S. UCLouvain crew 2022, as well as a F.N.R.S. Aspirant Fund («Fonds National de la Recherche Scientifique», Belgium, Ref. ID 40004991) and a second F.S.R. Fund (Ref. ADi/IC/13936.2020), both granted by Dr. Julie Manon.

Abstract

While visual interaction is typically evaluated as an instantaneous, one-shot activity that considers only a snapshot of factors, haptic interaction is more challenging to evaluate as it involves a continuous touch process evolving over time. To better understand how to evaluate haptic interaction, this paper performs a multisession evaluation of a haptic device to be used by astronauts in future lunar and Mars missions, based on eight factors. Three groups of two members (???? = 6 ) applied, either as operator or assistant, a newly developed external fixator (EZExFix) to fix a fracture of the tibial shaft. Astronauts had different levels of expertise, i.e., in anatomy, mechanical engineering, and without, and participated in eight timed runs. Among these eight matches, four sessions were conducted with different time frames and compared to a stress test, a reproduction of the experiment in very stressful conditions, and a session simulating critical conditions in an extra-vehicular activity.

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Published

2025-06-01
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How to Cite

Manon, J., Vanderdonckt, J., Saint Guillain, M., Pletser, V., Wain, C., Jacobs, J., … Cornu, O. (2025). A Multi-Session Evaluation of a Haptic Device in Normal and Critical Conditions: a Mars Analog Mission. International Journal of Interactive Multimedia and Artificial Intelligence, 9(3), 164–174. https://doi.org/10.9781/ijimai.2025.04.001